DH Terrain Generation
Hey folks, not sure if this is worth a full help-me thread, but just following the rules -
Does DH on a server, when set to INTERNAL_SERVER mode, leverage the multiple threads to generate those chunks similar to C2ME? Or does it switch to a more conventional single-thread approach in the absence of C2ME?
Does DH on a server, when set to INTERNAL_SERVER mode, leverage the multiple threads to generate those chunks similar to C2ME? Or does it switch to a more conventional single-thread approach in the absence of C2ME?