Bad quality with DH
1. without dh 2. with dh
You can see that with DH there is some sort of noise or so. Its like it just ignores my actual render distance.
I set DHs quality settings to extreme - i cannot find a setting that would make this problem better. It also does not really matter how I set my render distance, the screenshot is done with 32, 16 is the same result though.
MC 1.21.8, Fabric, DH 2.3.4-b
I did not find anything regarding this issue. Can u help me?


27 Replies
DH doesn't render textures, it will always look like that
You can increase your render distance if you want it to be less noticable
Sure but it should not disturb my acutal render distance no?
I did but it has no effect
!overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Section 3
It's set to 0 so it should start at the end of my render distance. But as you can see it does not start there but closer. If I set it to 1.0 I still got the same problem but adding holes to it.
nvm i take it back the problem just starts at the render distance then, I just overestimated the effect of the render distance
It will always be a bit closer than your render distance because its a circle
and it draws a bit over the blocks so the transition is seamless
I see, is there a way to make this noise less apparent?

You can increase the resolution of the noise
Also in advanced -> graphics
Adjusting the values in Noise Texure or even disabling noise texture wont change anything. Am I missing something?
You need to adjust the steps or something
I did I tried every values on its own, even disabling the whole thing, still looks the same
You need to zoom in further to see the noise better
i can see the noise without any zooming that was the issue because of which i came here. And after adjusting any varibale to a number of different values I cannot see any change
default of 4 vs 16


I think you need to restart for it to apply properly
ok i will try that
The only one you need to mess with is the steps
Yes i had to rejoin the world for the new value to apply.
I dont want to annoy you too much but now it looks all fuzzy. Would you have another suggestion for that?

Try setting it to 8 maybe
still fuzzy

Thats the best its gonna get, thats just how DH works. Another option would be to use shaders.
I see, my last question then. With shaders is there a way to avoid this dark vs light chunks? I use complementary so it should be supported by DH

latest complementary?
5.5.1 or sm
ye
hm
you can try a different shader or adding euphoria patches
alright
thank you for your time