PlayerCreate Evnet
const redis = require('../../../utils/Redis/RedisClient');
module.exports.playerCreate = (client) => {
client.manager.on('playerCreate', async (player) => {
await redis.publishState(player.guildId, 'PLAYER_CREATE', {
voiceChannelId: player.voiceChannelId || null,
textChannelId: player.textChannelId || null,
});
console.log(
`[LavaLink] Player created in guild ${player.guildId} | Player ID: ${player.id}`
);
});
console.log('[LavaLink] ✓ Loaded PlayerCreate event.');
};
const redis = require('../../../utils/Redis/RedisClient');
module.exports.playerCreate = (client) => {
client.manager.on('playerCreate', async (player) => {
await redis.publishState(player.guildId, 'PLAYER_CREATE', {
voiceChannelId: player.voiceChannelId || null,
textChannelId: player.textChannelId || null,
});
console.log(
`[LavaLink] Player created in guild ${player.guildId} | Player ID: ${player.id}`
);
});
console.log('[LavaLink] ✓ Loaded PlayerCreate event.');
};
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