Game Hangs After Deconstructing MLB Filter Module
@SirDigby {Mod Name} Got another one, chief.
I'm not even going to sugar coat this one with a big blurb and just get to the point.
Long story short, I was redoing some sorting in my factory to add some more space for solid biofuel. Went to delete an MLB filter module, and it immediately hung my game and wouldn't do anything until I manually closed it through task manager. Thought it might have been just a one-time thing, so I went to do it again after loading the save - and it hung the game, again.
It didn't hardcrash the game, mind - it just hung it where it was. No visual updates, audio was still playing, CPU and GPU cycles hit the floor.
20 Replies
-# Responding to
Key Details for SMMDebug-2025-09-06-04-35-22.zip triggered by @pantsmodeDon't think this one has a crashlog or anything, unfortunately. So.. lovely.
Gonna try to deconstruct a different filter.
Didn't hang this time.
-# okay i split it and then deconstructed it and it didn't hang this time
Here's a better save from right before I did that, the problem child's down and to the left to feed the storage stack.
Fix is out @pantsmode
Infinite loops are fun
Thanks.
Please let me know if it works for you
@SirDigby {Mod Name} The thing happened again.
The previous patch seemed to have been working up until now, completely slipped my mind to respond last time.
This save is right in front of the 'problem children'. Disassembling them one at a time usually works, ripping the bandaid off always hangs the game.
-# Responding to
Key Details for SMMDebug-2025-09-12-13-44-14.zip triggered by @pantsmodeI don't see a crash in those logs..
It's a hang, not a crash.
Oh, right
Also, you'll need to give me directions to the problem from the hub since that's where I'd spawn in
The save I sent should be right in front of the problem child filters.
But I won't spawn in as you
oh, right, forgot
First floor, fuelgen area. Packagers. Leftmost set, right next to assemblers.
Oh cool, it happens if I dismantle a bunch of the filter modules just to the right of the hub
that works :Kek:
Of course it doesn't work when I have a debugger attached
Fix out
Forgot to respond again--
Seems to be working, either way. If it happens again (and, knowing my use of MLB, it just might) I'll LYK