Game Hangs After Deconstructing MLB Filter Module

@SirDigby {Mod Name} Got another one, chief. I'm not even going to sugar coat this one with a big blurb and just get to the point. Long story short, I was redoing some sorting in my factory to add some more space for solid biofuel. Went to delete an MLB filter module, and it immediately hung my game and wouldn't do anything until I manually closed it through task manager. Thought it might have been just a one-time thing, so I went to do it again after loading the save - and it hung the game, again. It didn't hardcrash the game, mind - it just hung it where it was. No visual updates, audio was still playing, CPU and GPU cycles hit the floor.
20 Replies
FICSIT-Fred
FICSIT-Fred3mo ago
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 92
Game: WindowsClient CL 432215 from steam
Path: `f:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -dx12
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 92
Game: WindowsClient CL 432215 from steam
Path: `f:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -dx12
-# Responding to Key Details for SMMDebug-2025-09-06-04-35-22.zip triggered by @pantsmode
pantsmode
pantsmodeOP3mo ago
Don't think this one has a crashlog or anything, unfortunately. So.. lovely. Gonna try to deconstruct a different filter. Didn't hang this time. -# okay i split it and then deconstructed it and it didn't hang this time
pantsmode
pantsmodeOP3mo ago
Here's a better save from right before I did that, the problem child's down and to the left to feed the storage stack.
SirDigby
SirDigby3mo ago
Fix is out @pantsmode Infinite loops are fun
pantsmode
pantsmodeOP3mo ago
Thanks.
SirDigby
SirDigby3mo ago
Please let me know if it works for you
pantsmode
pantsmodeOP3mo ago
@SirDigby {Mod Name} The thing happened again. The previous patch seemed to have been working up until now, completely slipped my mind to respond last time. This save is right in front of the 'problem children'. Disassembling them one at a time usually works, ripping the bandaid off always hangs the game.
FICSIT-Fred
FICSIT-Fred3mo ago
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 99
Game: WindowsClient CL 433351 from steam
Path: `f:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -dx12 -log -newconsole
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 99
Game: WindowsClient CL 433351 from steam
Path: `f:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -dx12 -log -newconsole
-# Responding to Key Details for SMMDebug-2025-09-12-13-44-14.zip triggered by @pantsmode
SirDigby
SirDigby3mo ago
I don't see a crash in those logs..
pantsmode
pantsmodeOP3mo ago
It's a hang, not a crash.
SirDigby
SirDigby3mo ago
Oh, right Also, you'll need to give me directions to the problem from the hub since that's where I'd spawn in
pantsmode
pantsmodeOP3mo ago
The save I sent should be right in front of the problem child filters.
SirDigby
SirDigby3mo ago
But I won't spawn in as you
pantsmode
pantsmodeOP3mo ago
oh, right, forgot First floor, fuelgen area. Packagers. Leftmost set, right next to assemblers.
SirDigby
SirDigby3mo ago
Oh cool, it happens if I dismantle a bunch of the filter modules just to the right of the hub
pantsmode
pantsmodeOP3mo ago
that works :Kek:
SirDigby
SirDigby3mo ago
Of course it doesn't work when I have a debugger attached Fix out
pantsmode
pantsmodeOP3mo ago
Forgot to respond again-- Seems to be working, either way. If it happens again (and, knowing my use of MLB, it just might) I'll LYK

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