Optimal way to generate world and LODs for a server.

Given that distant horizons' built in pregen hallucinates structures, is the best way currently to generate the playable region via chunky, then enable dh after a restart and pregen with dh again? Thanks!
3 Replies
hardester
hardester2mo ago
Change generation mode to "Full - Saves Chunk" under advance settings > Lod building (if I recall). Do note that if you have existing LOD data, the generator will skip those and instead generate chunks and LOD for areas that don't have LOD data generated yet. If you do need existing LOD data to also have their chunk data saved after changing the mode, regenerate them my deleting the existing data.
MarijnIsN00B
MarijnIsN00B2mo ago
Do not use Chunky
YAGPDB.xyz
YAGPDB.xyz2mo ago
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky: - It saves space by only storing LODs, not normal chunks - It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs - It is part of DH, and therefore always/only called when DH needs it - Chunky calculates it's radius in blocks, confusing the user if they are not aware of this Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the Cpu Load in DH's settings, or disabled by turning off Distant Generation. If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Full under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Full, as the generation speed will be crap if you don't. Note, this also applied to other similar pregeneration mods.

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