Football Module
Type:
module
Short Description:
I need a module for a ball game similar to American football.
Long Description:
I need a FoundryVTT v12 (build 343) module called Chronoball, a team-based mini-game. Two teams (A/B), names editable in Settings, with end zones defined by tile UUIDs. Game starts only if both teams have equal size. Ball spawns in offense end zone.
Core features: strict alternating turn order (A↔B) enforced by GM; macros for Start Game, Pick Up Ball, Drop Ball, Throw Ball; carry distance limit; throws and passes use a configurable distance/DC ladder; blocking system with saves vs Block DC; turnover only if a defender gains possession.
Ball carrier automatically gains 1000 temp HP tied to the “Ball Carrier” effect and loses it when possession ends. Damage can force CON saves to drop the ball. Scoring: configurable points for run, throw, pass; after score, offense switches and ball resets.
HUD shows team names, score, roster, offense, and ball carrier. All DCs, limits, and scoring values adjustable via Settings.
Budget: 250$
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