Quick Blueprint additional exclusions needed
Looks like hypertubes (or hypertube branches/junctions? unsure) may also need to be blocked from quick blueprint
6 Replies
https://cdn.discordapp.com/attachments/812052601994346567/1421660217174654996/SMMDebug-2025-09-28-00-50-12.zip?ex=68d9d7c0&is=68d88640&hm=ea0abb44bf08617e44e8897ee5cda9eca1acc7cb1df8aebb79d539d5f16e2fb6&
this was in multiplayer but it was the host using quick blueprint
>mod Quick Blueprint
Fred Mod Search™
Quick Blueprint
Quickly generate a Blueprint from Dismantle mode
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1758389600:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
Automated responses for Robb (187385442549628928)
Key Details for SMMDebug-2025-09-28-00-50-12.zip
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_c3b11d6d_Local_Stable_WindowsClient.log
It has been attached to this message.
@SirDigby {Mod Name} Quick Blueprint exclusions needed
the attempted blueprint:

Hmm, I thought I had excluded hypertubes already but I'll look at everything there
Fixed