Not sure what's happening
I've only got a few chosen mods, mostly QoL and a few additions. Playing multiplayer and it crashes when one of my friends joins and loads in but not when another one of my friends joins and loads. Not entirely sure what's causing this. Both players have the mod profile so I'm just kinda stumped.
42 Replies
I will note, the person who causes crashing while joining somehow had their character die while not in the game and obviously upon joining they spawn back in
it crashes in a way where most of the crash info is being cut off from the end of the log somehow
does it still happen if you start a separate new game save?
this is also worth a try:
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
good point, have nay tried
will do so now
i mean i play with these mods and do not get an issue, however it so happens that installing one mod can crash other mods, but then installing a third one fixes all 3 xD
at least on my end i never had issues with the latest versions of the provided mods
okay so it's an issue with the main save
something something potentially due to reviving said player while their placeholder was dead might've goofed something
maybe
so unless there's a way to somehow get rid of that friends player info i think it might be because of that?
you could always try to load a prev autosave if it exists
helps me fix my saves that i broke somehow, which happens pretty much every 2nd day of playing
if that works, something in that last save file is causing the issue, in that case just stay on the last working save and re-save. should work unless something else breaks again
won't work, they haven't been on for like a week and we've been playing on the save since then
their player data doesn't exist on SCIM either so it's like the game is treating them as a negative and it doesn't like it
well you could try a new save just to be sure its the save.
but player death resulting in crashes and so on is nothing new, happens every now and then
i did try a test save
dont know if there is an easy fix that doesnt involve new save or starting from a previous save with no deaths etc.
so basically they're just stuffed and can't play on this save anymore?
if the save file has some corrupt data and noone with more wisdom knows a different fix, most likely.
try disabling mods to find out which ones are required to crash? maybe you could get it to a no crash state, respawn them, then add the mod back?
maybe
i would try the swatch ones first
since they are affecting the player "the most" and i could see them being a culprit more than the others if it were a rankd list
okay so
tested
not mods
yeah then its the save
depending on your level of programming knowledge, you could use a library like this to look at the save data and see what's different
https://github.com/etothepii4/satisfactory-file-parser/tree/main
https://gist.github.com/budak7273/d86808d42acd56fd936d313a4294b838
Gist
Clean PEP nodes from Satisfactory blueprints and save files
Clean PEP nodes from Satisfactory blueprints and save files - README.md
yeah so with the file parser idfk what to install ðŸ˜
you could send the save file and i could take a look at it
or other well versed coders
i'll just drop it here
:launchNOW:
i mean i took a look through it and at first glance saw nothing suspicious.
afaik you can use the save without issue, just your friend cant?
cause if thats the case i can try and erase his footprint from the save file. he would start from nothing but that way maybe something i overlooked in the first quick sweep could get fixed
yeah they've said that's perfectly fine, they didn't have much of value on them at the time anyways, plus we've got enough stuff to just make them a whole bunch of stuff anew
their username is Cems if it shows up in there, not sure of their steam id if it uses that instead but i can check in a bit. gotta help my dad move some large plywood boards in a sec
The only other player poppin up is hei mei or smth
well fuck
so the game and save file just doesn't register them as existing but they've played before
not ideal
hmm
would there be like
a way to re-insert them back into the save by giving you a backup that has them in it or does it not work that way
I could try. I know you can teleport players etc.
I cant promise anything though
this is the latest backup that has them in it but SCIM doesn't seem to be registering every player correctly
this is the one previous like 5 and a half hours prior
Alr ima see what i can do
:ThumbsUpSmile:
tried doing something to save while they were loading, rebooted then tried again. still crashes

here's that save file and the crash dump file thing if it helps
@Rovetown (Tardis Mod Redux) if it's not possible to somehow reinsert the person, is ther possibly any way to take everything built and paste it into a new save with the same progress without disabling achievments or would that not work
It would work, for sure. I am just a tad busy rn so have not yet looked through all save files and so on.
I think i can start working on it again on monday (any other dev, again, is free to jump in)
yeah no that's fine
You should be able to do that via SCIM
I thought from reading the thread that was referring to fixing the players data not being possible on SCIM as the player is not showing up there.
That shouldn’t have any bearing on whether the buildings and progress of the existing save can be copied into a new save on SCIM afaik, which is what I was recommending it for
ah I see what you mean now
I've tried doing that before but when I click the tool that does it it tells me to use the lasso tool, which when doing that it then just deletes all the buildings instead of copying them
So unless I'm just not doing it properly I don't know how to copy buildings and progress over to a clean save
yeah no it's because i'm kinda dumb
or well
yesn't
gonna go boot up a new save to try this megaprint stuff
actually
so that's how it works
