Not sure what's happening

I've only got a few chosen mods, mostly QoL and a few additions. Playing multiplayer and it crashes when one of my friends joins and loads in but not when another one of my friends joins and loads. Not entirely sure what's causing this. Both players have the mod profile so I'm just kinda stumped.
22 Replies
Elkenary
ElkenaryOP•12h ago
I will note, the person who causes crashing while joining somehow had their character die while not in the game and obviously upon joining they spawn back in
Robb
Robb•12h ago
it crashes in a way where most of the crash info is being cut off from the end of the log somehow does it still happen if you start a separate new game save? this is also worth a try: >debugmods
FICSIT-Fred
FICSIT-Fred•12h ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
Elkenary
ElkenaryOP•12h ago
good point, have nay tried will do so now
Rovetown
Rovetown•12h ago
i mean i play with these mods and do not get an issue, however it so happens that installing one mod can crash other mods, but then installing a third one fixes all 3 xD at least on my end i never had issues with the latest versions of the provided mods
Elkenary
ElkenaryOP•12h ago
okay so it's an issue with the main save something something potentially due to reviving said player while their placeholder was dead might've goofed something maybe so unless there's a way to somehow get rid of that friends player info i think it might be because of that?
Rovetown
Rovetown•12h ago
you could always try to load a prev autosave if it exists helps me fix my saves that i broke somehow, which happens pretty much every 2nd day of playing if that works, something in that last save file is causing the issue, in that case just stay on the last working save and re-save. should work unless something else breaks again
Elkenary
ElkenaryOP•12h ago
won't work, they haven't been on for like a week and we've been playing on the save since then their player data doesn't exist on SCIM either so it's like the game is treating them as a negative and it doesn't like it
Rovetown
Rovetown•12h ago
well you could try a new save just to be sure its the save. but player death resulting in crashes and so on is nothing new, happens every now and then
Elkenary
ElkenaryOP•12h ago
i did try a test save
Rovetown
Rovetown•12h ago
dont know if there is an easy fix that doesnt involve new save or starting from a previous save with no deaths etc.
Elkenary
ElkenaryOP•12h ago
so basically they're just stuffed and can't play on this save anymore?
Rovetown
Rovetown•12h ago
if the save file has some corrupt data and noone with more wisdom knows a different fix, most likely.
Robb
Robb•12h ago
try disabling mods to find out which ones are required to crash? maybe you could get it to a no crash state, respawn them, then add the mod back?
Elkenary
ElkenaryOP•12h ago
maybe
Rovetown
Rovetown•12h ago
i would try the swatch ones first since they are affecting the player "the most" and i could see them being a culprit more than the others if it were a rankd list
Elkenary
ElkenaryOP•12h ago
okay so tested not mods
Rovetown
Rovetown•12h ago
yeah then its the save
Robb
Robb•12h ago
depending on your level of programming knowledge, you could use a library like this to look at the save data and see what's different https://github.com/etothepii4/satisfactory-file-parser/tree/main https://gist.github.com/budak7273/d86808d42acd56fd936d313a4294b838
Gist
Clean PEP nodes from Satisfactory blueprints and save files
Clean PEP nodes from Satisfactory blueprints and save files - README.md
Elkenary
ElkenaryOP•11h ago
yeah so with the file parser idfk what to install 😭
Rovetown
Rovetown•11h ago
you could send the save file and i could take a look at it or other well versed coders
Elkenary
ElkenaryOP•11h ago
i'll just drop it here

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