LODs no longer savning
I'm playing on a server, with client-side use of DH only. It works great, generally. But it has stopped saving my LODs, meaning when I rejoin the server, the LODs close to me are gone, but I can still see old LODs far back where I started travelling.
18 Replies
did you change anything in your settings?
Yeah, a few things but nothing that says anything about saving/not saving
did you change cpu load?
I changed to 5
I paid for the whole CPU
Same problem, DH not saving lods on offline world. Using the latest nightly build
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The floating part stays when I rejoin, but as you can see the path I once took to get to where I am now, is gone
I'm not sure what the issue might be. Is there anything interesting in the logs?
!logsstored
You should send your
latest.log file to provide additional useful information.
Logs are usually located in the .minecraft/logs directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save and send the link.The file is too large for my text viewer on my phone, so I'll have to check on my pc tomorrow
thats a lotta mods and a lotta errors. dont think i see any from DH though
can you start by trying to reset to default settings by deleting the config file?
!config
To edit the config, press the button next to the FOV slider.
The config file found in .minecraft/config/DistantHorizons.toml
if that doesnt work, is it possible for you to test with just DH?
I could try tomorrow, yeah. Im running it with Beyond Depth currently and it seems to be working for others. In fact one of my friends in my server is using it with no issues. Ill try deleting the config first tho
Deleting config doesnt seem to have helped at all
Now im having this problem as well

!overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Section 1 and 3