Detailed Trunks Skill Information
Trunks has a lot of information that should be noted in the actual game, but for some reason doesn't.
Highlighted Text is Information that is nowhere mentioned
Passive
He gets an singe free use of an Normal Skill after he Kills/assist on an Hero, BOSS AND TOWER. It also doesn't expire, so you can keep it forever and use it when you see fit.
An important information is also that you can use your Extra skill under an enemy Tower while Zenos is on it.
Transforming into SSJ pushes enemys Back
Skill 1 Burst Sword
The Description in-game and on the Bandai Namco site only says that it deals extra Damage " whose hp is below a certain percentage "
The Percentage is around 25%
It also doesnt tell you that it deals More/Less damage depending on how far/near the Enemy is.
[ After more Testing, Max Range deals 10% of the Maximum Closerange damage, aka if Max Damage deals 10k, max range will deal only 1k ]
at lvl 15, you can stab an lvl 1 Vegeta at max Range and you wont event deal 5% of his Max HP
Max Damage is on top the enemy Hero
Skill 2 Vanish Strike
suprisingly everything correct, you teleport, it deals damage, can go over walls. nothing extra here.
Deals more damage at the Center
Skill 3 Burning Attack
The Ball and the Explosion itself are 2 Damage sources Early game good damage.
The explosion deals damage, and when you hit the ball at an enemy, it also deals damage.
The Smoke screen acts as an Bush, and you can stand beside them and they wont see you.
Super Attack Shining Slash
The Blast has an wider Range
also deals more/less damage depending on how Near/far the enemy is
Has an Sweet spot for max damage in the middle
Thank you for coming to my Dragon Ball Talking
12 Replies
was this range difference on s1 tested only in practice or was is tested in actual games too
Practice mode
No Cards, Transformed ( if possible ) Max level. so i get no midifications for more accurate stuff
at close range i deal 7566 Damage
at max range i deal like 200 damage
its actually the same with skill2
if you target closer to the center rather than the edges
oh youre right
it does more damage
i wonder if this is just a thing with strike attacks in general ngl
added it to skill 2
What a twist
i managed to see the number on an max range stab and its 756
Literally only 10% of the max damage
once again i do think you should test this out in a custom game or something
because the practice area has alot of discrepancies
like 18 s2 still applies noskill
i dont have 18 to confirm
and what discrepancies
.
oh
actuall
y
nvm thats my bad
i never noticed but apparently it does still apply it for a very short duration
i tested now trunks in an normal game. Skill 1 still the same
10% at maxrange, 100% and close range
its probably the same bs the Meteor Smash + Kaioken from Goku
It Staggers, for 0,1 Second
so its more of an silence
ic ok
misinfo on my part
😔
its fine, i also fucked up the skill 2 with the Damage depending on the Center, thank you for that