Powered Foundations don't power machines placed as a blueprint
@AndreAquila The powered foundations have quickly become one of my favorite mods. However, I started trying to use blueprints and have found that machines say they are unpowered if placed via a blueprint.
Steps to reproduce:
1) Build a foundation and power it via a power pole
2) Place a constructor on it
3) Select a recipe and verify the UI shows it is powered
4) Make a blueprint with a constructor
5) Place the blueprint on the same foundation from before
6) Select a recipe and note that the constructor says it's not powered
Attached screenshot shows the constructor placed normally on the left and the one placed via blueprint on the right.
The behavior was first noted on a server, but was also reproduced on a save file locally (that was downloaded from the server).
I also tested it on a new save with only Powered Foundations and Early Free Blueprint Designer mods enabled.
2 Replies
Hey Jim. Hmm. Good to know. The way bps is spawned in the world is a little different. I have to see if i can make this work now.
Right now, the mod tries to fix all connections every 10 minutes ( it searchs for all buildings not connected ). Or when you reload the savegame.
Soon as i discover a way to fix it i release a new version and let you know 🙂
I can confirm that the machines will eventually be connected to power by that timer you mentioned. This helps a ton since building with blueprints saves so much time.