Detailed SSJ Goku Skill Information
Bold text is Information that is not mentioned anywhere
This is tested on Max level, Transformed, no cards.
Distance Help was activated to measure Distance. its referred to as " Squares "
Passive 1 - Transform
Transform at lvl 7
Restores 50% HP and pushes enemy away
Passive 2 - Violent Rage
Deals more Damage to Enemys who have defeated an Ally.
Gives vision to them for a brief time
Lasts for 15 Seconds.
Skill 1 - Kamehameha
Deals damage depending on how near/far the Enemy is
Max Damage at around 2 Squares ( Around twice the Rush attack Range )
Same goes for Kaioken Boosted
* Info - The Damage ticks are inconsistent depending on the Range ( 1 Big and 6 Small ones )
Even the slightest movement can make 1 Small Damage tick miss?
Skill 2 - Meteor Hammer
Deals Damage depending on how far away the Enemy is from the Center of the Ability.
The Jump can be Bodyblocked
Kaioken Boosted,it will deal 10% of the Damage again and Staggers them for 0,1 Seconds
* Example -> Center Damage will deal 4450 Damage, while the Damage on the Edge is 3145
With Kaioken, Center Damage will deal 4450 Damage, and then 445 Damage ( 10% ) again and staggers them for 0,1 Seconds
Using Kaioken first and then Meteor Hammer deals 8092 Damage and refreshes Kaioken, but does not Stagger.
Skill 3 - Kaioken
At Level 3, you will gain 2 Charges of Kaioken
Kaioken lasts for 1 Second
Kioken gets 1 Charge Refreshed if you hit an enemy with Skill 1 or 2 without Kaioken.
Super Skill - Genkidama/Spirit Bomb
Deals Damage depending on how far away the Enemy is from the Center of the Ability
Deals more Damage depending on how many Allies are alive.
With Kaioken, it deals additional Damage and approximately 50% of the first hit again in the Second damage instance.
Example -> it deals Lvl 15 Vegeta 12745 Damage on the Center and 3339 on the Edge with 1 Ally being alive.
Without an Ally, it deals an whooping 12143 Damage. arround 600 Damage less
7 Replies
can you only do one ally in training mode currently? cant check and curious if spirit bomb scales linear or not, assumedly it scales linearly.
havent found an option for more then one
Also Example for Kamehameha
Example -> Max Range Kamehameha deals lvl 15 Vegeta around 0,5% Max HP as damage while max damage dealt around 20%
Was just dumbfounded how low the damage is on Kaioken boosted Meteor Hammer
whooping 10% and 0,1 second Stagger
While Kaioken and then Meteor Hammer deals almost double Damage lol
ok the fact that goku ult does less damage when his allies are dead is crazy and should be stated ingame
There is an Indicator on his Ability with small Spirit balls that tells you how many are alive
yeah that only feels intuitive AFTER you know the fact though.
but i guess its technically there
just an easy to forget thing
Just look at the little pictures on the side if they are dead, not that hard, i wont be looking at my skills lol
Also i wont bother with the stupid damage calculation because it makes no sense already
Spirit Bomb Kaioken boosted Deals 1000 and then 500 again
If you use an card that deals more damage, the 50% gets also boosted
So 1200 and then 600
But with Meteor Hammer, if you use Kaioken,Meteor Hammer and Kaioken again, it deals 1000 Damage and then only 70
Because Meteor Hammer deals 700 Damage without Kaioken, so it only calculates the originial damage and not the boosted one
Also, after this, Kaioken Boosted Jump feels so stupid, because youre basically missing out on double damage lol
thats interesting that the kaioken damage modifier is like a one time damage modifier done on use, then ignored for the 2nd use, where as card damage just goes flat. makes a kind of sense, but still like, interesting