Detailed Piccolo Skill Information
Bold text is Information that is not mentioned anywhere
This is tested on Max level, Transformed, no cards.
Distance Help was activated to measure Distance. its referred to as " Squares "
Passive - Opening Move Toward Victory
Attacking enemies with a Rush Attack will instantly lower cooldown on Skills.
The powered up Rush attack will reduce more Cooldown
Powered Rush Attack doesnt expire and can be hold until shot
Skill 1 - Light Grenade
Fires an Energy Blast that increases damage the further away your Enemy is
Minium damage is reached at 2 Squares away from the Enemy ( Half of your Rush Attack Range )
Maximum is reached at the edge of your Vision field.
*Info - The Orb itself is the big Damage source, so if you dont hit the Ball, only the explosion will deal low damage.
Skill 2 - Hellzone Trap
Launch a field of energy orbs into the air.
If the Skill is used again or a certain amount of time passes, any remaining orbs will drop to the ground.
Orbs explode upon contact, applying Movement Speed Down to enemies
After the First Orb, each Orb will deal 20% less Damage
Example -> First Orb Dealt 1450, Second 1160 ( 20% less ) , third deals 916 ( which is 21,XX something % for some reason )
Skill 3 - Demon Whip
Dash to direction, will be interrupted by Wall or NPC's
After moving, your next Rush Attack will Empowered and Stored [ There is an Indicator below your Healthbar that shows that Demon Whip Empowered Attack is still charged. ]
*Info - You can Store your normal Charged Rush Attack, and then use Demon Whip to get an Second charged Attack and shoot two in a row
Super Skill - Special Beam Cannon
beam of energy that penetrates enemies and walls.
Holding down Charges the Attack for more Damage.
Per each Charge, the damage will increase by 100% ( for some reason, a fully charged one deals 3,2 times the damage )
A fully Charged Beam slows the Enemy for 1 Second
Thank you for coming to my Dragon ball Talk
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