DH LODs further than server.properties view-distance not being sent to client.
Hey, i have just started my own home server and decided to host a minecraft Fabric server on it.
I'm using itzg/minecraft-server docker image with the following docker compose config: https://mclo.gs/Sdiiub3
My server-side mod list:
https://mclo.gs/NIzEK2J
As far as I know, these mods are intercompatible.
C2ME is running in Java 21 compatibility mode, from what I could see in the logs.
One note is that the world itself is not newly generated, but a migrated LAN multiplayer world, which was also ran with an older version of distant horizons (still 2.3+)
Upon migrating the save, i have deleted the .sqlite database with, what I assume after reading the FAQ, is LODs previously generated during LAN multiplayer sessions. I am not able to confirm this at the moment, but i have most probably only cleared the overworld LODs.
Upon joining the world as a server operator, distant generation turned on client-side, LODs have successfully generated for me in a config specified radius, F3 is showing "server has full DH" support, jobs running and queue progress. The behaviour is intended in that case aside for a fact that I can't for some reason access any of the /dh commands. Hints in the command line aren't popping up and running the commands results in unknown command error.
The other player, which used to be a previous host of the LAN world migrated to this docker minecraft server, upon joining as an operator, same client-side settings as mine, only gets LODs from the server when they load into player's view, the radius specified doesn't load by itself, there is no visual progress of the LODs loading until the player moves to the chunks. They still run a DH version used initially during LAN world setup, i am certain that it is 2.3+ and almost certain that I run this very same version on my client side, since i don't recall updating it manually ever. I haven't seen their F3.
My full SERVER-SIDE Distant Horizons config file: https://mclo.gs/vXGryn9
I'm using itzg/minecraft-server docker image with the following docker compose config: https://mclo.gs/Sdiiub3
My server-side mod list:
https://mclo.gs/NIzEK2J
As far as I know, these mods are intercompatible.
C2ME is running in Java 21 compatibility mode, from what I could see in the logs.
One note is that the world itself is not newly generated, but a migrated LAN multiplayer world, which was also ran with an older version of distant horizons (still 2.3+)
Upon migrating the save, i have deleted the .sqlite database with, what I assume after reading the FAQ, is LODs previously generated during LAN multiplayer sessions. I am not able to confirm this at the moment, but i have most probably only cleared the overworld LODs.
Upon joining the world as a server operator, distant generation turned on client-side, LODs have successfully generated for me in a config specified radius, F3 is showing "server has full DH" support, jobs running and queue progress. The behaviour is intended in that case aside for a fact that I can't for some reason access any of the /dh commands. Hints in the command line aren't popping up and running the commands results in unknown command error.
The other player, which used to be a previous host of the LAN world migrated to this docker minecraft server, upon joining as an operator, same client-side settings as mine, only gets LODs from the server when they load into player's view, the radius specified doesn't load by itself, there is no visual progress of the LODs loading until the player moves to the chunks. They still run a DH version used initially during LAN world setup, i am certain that it is 2.3+ and almost certain that I run this very same version on my client side, since i don't recall updating it manually ever. I haven't seen their F3.
My full SERVER-SIDE Distant Horizons config file: https://mclo.gs/vXGryn9