weird black flickering
https://medal.tv/de/games/minecraft/clips/lp0CAER77jHDPUYYl?invite=cr-MSxLd1gsNjg1MTgzMTA&v=10
as seen in the clip its giving a weird black flicking. infos to my game session:
mc version: 1.21.8
fabric version: 0.17.3
fabric api version: 0.136.0
dh version: 2.3.6-b
iris version: 1.9.6
bobby version: 5.2.9
sodium version: 0.7.2
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and its happening with any shader
What hardware do you run?
It happens only to specific people, there is no known fix
Also be careful while using Bobby, it's existence alone can decrease performance by up to 70%, see: https://github.com/Johni0702/bobby/issues/151
dont i need it when playing on smp to have a further render distance?
r7 7800x3d / 9070 xt / 32 gigs ddr5 cl30
without shaders i only have this little bug
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a blue ring around me where the standard render distance ends
Well that what DH is for, unless you want to extend your vanilla RD over the server configured limit too
What is the server max vanilla RD?
its 8
This is caused by blending between vanilla and DH
You can disable it entirely, or change it to single pass
Single pass will get rid of the ring, but the blending won't work under water
James tried to get rid of it, but failed
It is and probably will always be a DH limitation
:/
its really ugly when i dont play with shaders
Low but perfectly acceptable, it is you choice if you want to use Bobby or not
what is single pass?
Single pass will get rid of the ring, but the blending won't work under waterThe blending will work for all things that are not behind a translucent So it will work most of the time, except under water, behind water, behind coloured glass, and similar
single or double pass both has that ring
all 3 options
its looking like this when im in boat

ew
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thats with all settings resetted
that cant be normal bruh
Double pass looks best, thatβs why it is the default
It isnβt noticeable with shaders as the water surface is much busier and noisier
Thatβs just one of DHβs quirks
did you ever fidn a fix to this? i have the same issue
Letshugo?