Frozen Screen Upon Entering The Nether

Hello, upon entering the nether the renderer(?) breaks, and freezes in place. Curiously, when I enable shaders, it functions with shaders on, but will break again as soon as shaders are off (to the last frame drawn pre dimension change), if I disable DH rendering, it works as expected (asides from DH being off) I am running 2.3.6b on neoforge, with minecraft version 1.21.1, with Sodium, Sodium Extra, Iris, and a wide variety of other mods installed, including create. (I understand images aren't great for showing a freeze, but that's what it gets frozen on) DH is installed on the server as well.
No description
Solution:
Interestingly enough the issue seems to have resolved itself upon deleting the server DH config
Jump to solution
13 Replies
Miki_P98
Miki_P982w ago
Probably some mod compat issue Does it happen when DH is the only mod? If not, do a !binary search
YAGPDB.xyz
YAGPDB.xyz2w ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
FatCat1978
FatCat1978OP2w ago
yeee, fair point. I'll check that out later w/ a different testing profile FWIW when I try to enable shaders post-"crash", I do sometimes get a
dh_terrain.fsh: dh_terrain.fsh: 0(380) : error C1503: undefined variable "dhProjection"
0(381) : error C1503: undefined variable "dhProjectionInverse"
dh_terrain.fsh: dh_terrain.fsh: 0(380) : error C1503: undefined variable "dhProjection"
0(381) : error C1503: undefined variable "dhProjectionInverse"
but that's probably just because DH rendering shat itself or something
FatCat1978
FatCat1978OP2w ago
No real logs of note when reproducing it either, at least none that stand up to me anyway. Log starts right before entering the nether, ends right before returning to overworld
FatCat1978
FatCat1978OP2w ago
Interesting development: If it IS a mod compat issue it only happens if DH is enabled serverside, works perfectly fine if it's client only. Not able to reproduce it now that I disabled it
Equinox (Xmas Edition)
Hey I get this too!!!! I get this on 1.20.1 forge If you enable shaders before going into any dimension you dont get the bug We share these mods Better Ping Display BlockUI Bookshelf Carry On Collective Controlling CoroUtil Create Cupboard Curios API (Forge/NeoForge) Deeper and Darker Distant Horizons Exposure FastSuite FerriteCore FTB Library (Forge) FTB Quests (Forge) FTB Teams (Forge) Global Packs Iceberg [Neo/Forge] Konkrete Kotlin for Forge Luminax Melody ModernFix Moonlight Lib Nullscape OctoLib Packet Fixer Placebo PlayerAnimator Prism [Neo/Forge] Puzzles Lib Searchables Spark Structure Essentials [Forge/Fabric] Structurify Supplementaries TerraBlender The Aether The Twilight Forest Too Fast Voice Chat (Simple Voice Chat) Watut YetAnotherConfigLib YUNG’s API YUNG’s Better Dungeons YUNG’s Better End Island YUNG’s Better Jungle Temples YUNG’s Better Mineshafts YUNG’s Better Nether Fortresses YUNG’s Better Ocean Monuments YUNG’s Better Strongholds YUNG’s Better Witch Huts
Equinox (Xmas Edition)
Heres my full modlist
Equinox (Xmas Edition)
It's a uh html file
Equinox (Xmas Edition)
This will work better
Equinox (Xmas Edition)
I think I missed some the jar names are different in the file you sent compared to the actual name of the mod It's also not an issue i'm getting in singleplayer, only on a server
Solution
FatCat1978
FatCat19782w ago
Interestingly enough the issue seems to have resolved itself upon deleting the server DH config
FatCat1978
FatCat1978OP2w ago
It's not something I changed anything of in the first place asides from pregenning, not sure. Seems to be fine now tho

Did you find this page helpful?