Good framerate but massive stuttering in more graphically intensive games.
Hello! Ive been searching around and troubleshooting to no avail but it seems that whenever I play a more graphically intensive game on my system (Icarus, Once Human) I can stand still, look at intensive object even with RT and get butter smooth fps but as soon as I turn or start moving it starts chopping pretty hard, like Ill get 40+ frames of smooth content one sec then the next sec a big drop and then right back to smooth and then maybe Ill get 15 seconds of smooth before it starts acting out of pocket again. Its only JUST unplayable and its like the rendering of stuff is fine but the texture streaming or loading of the actual objects trip it up.
I know my system can handle this at 1440p as it has done so before and played games that would be much harder to run than the two previously mentioned. Changing any graphics settings seems to have 0 effect on this. Ive tried several versions of proton as per ProtonDB, different install locations (System SSD, secondary SSD and HDD), Dx11, Dx12 and even launch options to minimal success. I am unfortunately on Nvidia. When watching performance graphs of the game CPU and memory usage is completely nominal but GPU usage actually TANKS right when the stutters happen then go back to normal as highlighted. The screenshot is while I was playing Once Human.
Is anyone else experiencing this?
Operating System: Bazzite 43
KDE Plasma Version: 6.4.5
KDE Frameworks Version: 6.19.0
Qt Version: 6.9.2
Kernel Version: 6.17.5-ba07.fc43.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 16 × 11th Gen Intel® Core™ i7-11700K @ 3.60GHz
Memory: 64 GiB of RAM (62.7 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 3080
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: Z590 UD AC

8 Replies
@NineTailedFoc how many cores?
If you have 4 cores, it looks like 1 core is being maxed out and 3 aren't used, so you might be CPU-bound.
Also, have you monitored disk activity while playing to see if it kicks in at all?
(System Monitor or
btop)I think its 8 core but hyperthreaded so 16? If I was CPU bound then id of had this problem back when I was on windows but I didnt. Checking disk usage
Unless (for whatever reason) the Linux / Proton version isn't using all the cores like happened in Windows
I'm only suspicious because the chart you showed maxes out almost EXACTLY at 25% CPU usage
which is what would happen if 1/4 CPU cores were used
I'm not very smart though, because I just noticed the chart below that which breaks down core usage
if that was the case though wouldnt usage on those cores spike during these times? CPU usage seems pretty consistent throughout and it does hit max usage when processing the shaders before launch
So I guess it's just coincidence. Other than disk activity, I'm not sure what would be causing those weird low GPU usage hitches, sorry
I'm also a nVidia user and people will mention that nVidia drivers sometimes have weird issues, but that's kind of a catch-all explanation.
Does this happen with ALL graphically intensive games you tried, or only a subset?
(e.g. maybe it's related to the engine those games use or whatever)
I think Icarus is Unreal and idk what Once Human is. I do know nvidia is iffy
so it does look like there are spikes some of the time when the stutters hit but the game is on a pretty fast m.2 drive idk what would fix that
its kinda like the games arent storing stuff in ram and instead bouncing it off the disk?
Unreal games sometimes are known for stutter as you move around, but if you're standing still I wouldn't think so
If you try some non-unreal games I'm curious if you see the same stutter, but I don't really have other ideas right now
I know deep rock galactic and derail valley, runs flawlessly but they arent really graphically intensive game