Not certain what's causing this to crash. Here's the last two crash logs
19 Replies
Automated responses for PsyberWolf (162035005231464448)
Incompatible mods found!
Ficsmas Every Day: Ficsmas is still enabled but the mam will not accept data cartridges from the calendar, this blocks natural progress through the phases. Trees still produce, gifts fall, and recipes are still unlocked.
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-11-07-23-59-15.zip
Key Details for SMMDebug-2025-11-07-23-54-10.zip
Crash found in FactoryGame_aa04d366_Local_Experimental_WindowsClient.log
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Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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Automated responses for PsyberWolf (162035005231464448)
Key Details for SMMDebug-2025-11-08-00-16-16.zip
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame_aa04d366_Local_Experimental_WindowsClient.log
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Crash found in FactoryGame.log
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well crap. I was hoping this would tell me "Hey dummy, you got another bad mod in there!!!"
a mod module is trying to do something with an object except it's probably null instead
on the bright side, this probably happens immediately when you load the world so it's easy to tell if it's fixed or not...
does this still happen in a fresh save?
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
I'll try the fresh save. 🙂
Nope. It crashed. Here's the new log.
Automated responses for PsyberWolf (162035005231464448)
Key Details for SMMDebug-2025-11-08-14-24-07.zip
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame_aa04d366_Local_Experimental_WindowsClient.log
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Crash found in FactoryGame.log
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Found some incompatible mods were being loaded. Disabled them and got this: ( using fred to hopefully figure out what it is)
Automated responses for PsyberWolf (162035005231464448)
Key Details for SMMDebug-2025-11-08-14-42-53.zip
Crash found in FactoryGame_aa04d366_Local_Experimental_WindowsClient.log
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Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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Ok...going with the mod debugging graphic (later today maybe)
Is there an easier way to disable the mods? Everytime (or, every other time) I disable a mod my mod manager closes.
it should not do that, sounds like the mod manager is crashing. can you send another debug log here? there might be info on why it's crashing
Here ya go:
Automated responses for PsyberWolf (162035005231464448)
Key Details for SMMDebug-2025-11-08-23-38-03.zip
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame_aa04d366_Local_Experimental_WindowsClient.log
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Crash found in FactoryGame.log
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hm, there is this, but I don't think it's the cause of the crash
@Mircea any suggested troubleshooting steps for SMM crashing when a mod is disabled?
Mircea tried to help me out with this same issue. Not sure what's causing it. And, they are busy with other things?
if you switch to a different profile, does that also crash it?
I'll check.
It allowed me to change profiles 4 times no problem. On the 5th it decided it had had enough and closed.