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Game is crashing when I paste certain blueprints after update. It seems to be the size, not the amount of objects, I think it's the length. I am pasting a 64M run of track. It is a modified version of one of the assets from the "Community Railway Set 2" by Andre Aquila. They were modified using the "FICSIT Blueprint Extensions" mod by Kyrium.
Game seems to run fine with the exception of these instances. I also attached the UE crash report as well in case that helps.
5 Replies
FICSIT-Fred
FICSIT-Fred2w ago
Automated responses for Solomon Undies (766081944089657344)
Key Details for SMMDebug-2025-11-12-11-02-54.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 135
Game: WindowsClient CL 455399 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 135
Game: WindowsClient CL 455399 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
smm_tls_timeout
Something is preventing SMM from contacting ficsit.app to determine what mod versions are avaialble. Are you using a VPN or proxy? Can you access https://ficsit.app in your web browser?
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
sjhoward
sjhoward2w ago
The crash is in the AutoLink mod (@Epp fyi)
Solomon Undies
Solomon UndiesOP2w ago
Damn I thought that might be it but I screwed up and disabled "Snap-on" and not "Autolink". Thanks man good looking out.
Epp
Epp2w ago
Looks like this was caused by some game code changes in the latest patch. It should work again after I build against the updated code, which is running now. Yeah, looks like it worked. I just gotta package the mod for release and upload it to the mod manager. Ok, it's up on the mod manager now.
Solomon Undies
Solomon UndiesOP2w ago
You are the man, BTW great mod.

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