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Game is crashing when I paste certain blueprints after update.
It seems to be the size, not the amount of objects, I think it's the length. I am pasting a 64M run of track. It is a modified version of one of the assets from the "Community Railway Set 2" by Andre Aquila.
They were modified using the "FICSIT Blueprint Extensions" mod by Kyrium.
Game seems to run fine with the exception of these instances. I also attached the UE crash report as well in case that helps.
Game seems to run fine with the exception of these instances. I also attached the UE crash report as well in case that helps.
5 Replies
Automated responses for Solomon Undies (766081944089657344)
Key Details for SMMDebug-2025-11-12-11-02-54.zip
smm_tls_timeout
Something is preventing SMM from contacting ficsit.app to determine what mod versions are avaialble. Are you using a VPN or proxy? Can you access https://ficsit.app in your web browser?
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
The crash is in the AutoLink mod
(@Epp fyi)
Damn I thought that might be it but I screwed up and disabled "Snap-on" and not "Autolink". Thanks man good looking out.
Looks like this was caused by some game code changes in the latest patch. It should work again after I build against the updated code, which is running now.
Yeah, looks like it worked. I just gotta package the mod for release and upload it to the mod manager.
Ok, it's up on the mod manager now.
You are the man, BTW great mod.