As you can see in the screenshot, I have an interaction handler that runs the various handlers of my slash commands, like autocomplete.
There's a bug in the code causing the debugger to stop (break on caught and uncaught exceptions).
The problem is that I can't tell from the call stack where this error was originally thrown. I don't know if this is because of how I load commands dynamically similar to the docs or because of the underlying EventEmitter. How can I change my code so I can see in the call stack where the error originates from in my code? I'm not talking about "error handling" - this is only for debugging and not for output for users. I'd also prefer not to litter my code with individual