Should I increase the max build height?
On a vanilla/anarchy server running Paper, is there a good reason to avoid increasing the max build height (to something like 5-600 blocks)? Are there issues associated with doing that, from a performance or exploit perspective?
9 Replies
not sure about paper, but I've used mods for Fabric to do the same in the past.
it was not pretty. The world got corrupted so hard, fortunately for me it was only a dev server, not production.
Would not use something like this
ah i didn't think of corruption. that makes sense.
i had some builders request an increased build height, but i wasn't sure what the side effects might be
you could mod the world data storage scheme of native minecraft but I don't know if something like fabric/forge offer you the capability to do that, but directly modifying the game's code should make it possible.
but then you'd probably have to distribute custom game jars if you don't use something like fabric/forge/other mod loaders to implement that
You can increase build height with datapacks alone
If you change world gen to be taller, you'd see slower chunk loading
I could be wrong, but I think grim works with above vanilla build heights
Nether seems like another problem in itself if your existing terrain gen changes
Modrinth
Higher Heights Datapack - Minecraft Data Pack
A datapack that changes the build height limit to 4064 blocks in The Overworld & End, and 2032 blocks in The Nether
Maybe make sure your chunk pruning doesn't have any fuckery with it too. Dont think so tho
yeah im probably not going to do it, but i was curious to see if there might be any issues that i hadn't thought of
If you do still want to do it, Iβd fork the world with plugins (basically make a clone of the server), add the changes, and see if anything goes wrong
some plugins might not work