Shader light coming through LODs

Is it possible to keep the sunlight in Bliss shaders from shining through the LOD's?
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15 Replies
the fella
the fella7d ago
it's possible that I just didn't notice with any especially tall terrain, but I've not seen that on Bliss try the Nightly build downloaded off github it seems to have a lot of fixes not yet in a proper release
Valfaan
ValfaanOP7d ago
nightly build of DH?
the fella
the fella7d ago
or it may go by the name "unstable" build no, of Bliss shader
Valfaan
ValfaanOP7d ago
ah gotcha, thanks I'll try that
Valfaan
ValfaanOP7d ago
@the fella Hmmm from what I see the only thing that works is [Settings For Supported Mods] > [Distant Horizons] > [DH Shadowmap Support]. However it makes the other shadows look terrible.
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Valfaan
ValfaanOP7d ago
It seems to be an issue with DH, or rather Minecraft? The LODs dont appear to block any light. Ok, it seems light will leak through anything outside the vanilla render distance, including DHs LODs. Problem Identified. Now is there a solution?
Valfaan
ValfaanOP7d ago
It seems Atmospheric Haze was the culprit. However without it, the shader looks terrible. 😅
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𝐆𝐆𝐖𝐨𝐨𝐟
Does not do this for me
Valfaan
ValfaanOP7d ago
Which pack are you using?
𝐆𝐆𝐖𝐨𝐨𝐟
i use a coustom pack use DH uploads from modrinth
Valfaan
ValfaanOP7d ago
hm maybe Ill try that thanks
Miki_P98
Miki_P987d ago
Look in shader settings, this is a shader side bug The easiest fix would be to enable DH shadow map support and increase the shader shadow RD a lot, but that destroys shader quality, and is broken for some time now, no one knows if the broken part is Iris or DH side
Valfaan
ValfaanOP6d ago
It seems like the problem is only present when the "Toggle Volumetric Fog " is toggled on in the Bliss shader settings.
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Valfaan
ValfaanOP6d ago
However it seems it can be mitigated by enabling the DH Shadowmap and setting the Shadow Distance.
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Valfaan
ValfaanOP6d ago
This solves the sun beams from leaking through the LODs but does not stop the light from leaking through the LODs
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