Shader light coming through LODs
Is it possible to keep the sunlight in Bliss shaders from shining through the LOD's?

15 Replies
it's possible that I just didn't notice with any especially tall terrain, but I've not seen that on Bliss
try the Nightly build downloaded off github
it seems to have a lot of fixes not yet in a proper release
nightly build of DH?
or it may go by the name "unstable" build
no, of Bliss shader
ah gotcha, thanks I'll try that
@the fella Hmmm from what I see the only thing that works is [Settings For Supported Mods] > [Distant Horizons] > [DH Shadowmap Support]. However it makes the other shadows look terrible.

It seems to be an issue with DH, or rather Minecraft? The LODs dont appear to block any light.
Ok, it seems light will leak through anything outside the vanilla render distance, including DHs LODs.
Problem Identified. Now is there a solution?
It seems Atmospheric Haze was the culprit. However without it, the shader looks terrible. 😅

Does not do this for me
Which pack are you using?
i use a coustom pack
use DH uploads from modrinth
hm maybe Ill try that thanks
Look in shader settings, this is a shader side bug
The easiest fix would be to enable DH shadow map support and increase the shader shadow RD a lot, but that destroys shader quality, and is broken for some time now, no one knows if the broken part is Iris or DH side
It seems like the problem is only present when the "Toggle Volumetric Fog " is toggled on in the Bliss shader settings.


However it seems it can be mitigated by enabling the DH Shadowmap and setting the Shadow Distance.

This solves the sun beams from leaking through the LODs but does not stop the light from leaking through the LODs
