New clients can't see server-pregenerated LODs on connect
Trying to figure out why newly connected clients can't see further than the vanilla render distance.
Fresh world dir on the server - the only server config change i made to DistantHorizons is to set
INTERNAL_SERVER
INTERNAL_SERVER
, then run the
dh pregen
dh pregen
command to generate a 500 radius area around spawn before any clients connect. (used rcon, checked with status command, it completed fine before i connected a client).
Then I connect with my game using DH default client settings, and I expect to immediately be able to see further than the vanilla view-distance of 15, but i can't. I was expecting the pregenerated LODs to be sent from server to client up to the
lodChunkRenderDistanceRadius
lodChunkRenderDistanceRadius
of 256.
Afaik the default DH settings should do that? or am I misunderstanding something?
If i fly around to distant chunks and back, i can then see further than the vanilla distance as along as it's chunks i've already visited.
Minecraft server 1.21.10 with Fabric Loader 0.18.1. Latest c2me, distanthorizons 2.3.7-b-dev, a few other perf mods etc but nothing that should interfere.
Thanks!
server's latest.log: nothing looks relevant. Pregen finished before i connected:
[10:22:59] [DH-World Gen Thread[3]/INFO]: Generated radius: 255.2 / 256 chunks (240 cps, 99.4%), ETA: 6s[10:23:01] [DH-World Gen Thread[0]/INFO]: Generated radius: 255.52 / 256 chunks (242 cps, 99.63%), ETA: 4s[10:23:03] [DH-World Gen Thread[5]/INFO]: Generated radius: 256 / 256 chunks (242 cps, 100%), ETA: 0s[10:23:03] [DH-World Gen Thread[2]/INFO]: [Rcon: Pregen is complete]
[10:22:59] [DH-World Gen Thread[3]/INFO]: Generated radius: 255.2 / 256 chunks (240 cps, 99.4%), ETA: 6s[10:23:01] [DH-World Gen Thread[0]/INFO]: Generated radius: 255.52 / 256 chunks (242 cps, 99.63%), ETA: 4s[10:23:03] [DH-World Gen Thread[5]/INFO]: Generated radius: 256 / 256 chunks (242 cps, 100%), ETA: 0s[10:23:03] [DH-World Gen Thread[2]/INFO]: [Rcon: Pregen is complete]