THE STAR COLLECTION SYSTEM
So a lot of people have been unhappy about the star collection system for valid reasons
I have thought about two solutions:
1. Make Zeni more accessible—for example, allow us to earn Zeni from every match we play, and make every mission reward both XP and Zeni.
2. Adjust the star-system ladder so it’s fair for players. For example, remove the useless green capsule slots and make it something like: HERO UNLOCK → EMOTE → GOLDEN CAPSULE → EMOTE → HERO UNLOCK.
If you could choose, how would you adjust it to make it better?

3 Replies
@ⱠɆØ₦łVɆ has leveled up! (0 ➜ 1)

Instead of moving heroes down a tier, just make a new tier with new seasons characters and replace those useless green capsules with that new hero tier. If you passed the milestone you insta unlock a new hero.
Keep as is but upon a season reset changing the star chart, players unlock everything they automatically obtained so for example anyone at star rank 31 or above would log in and get a choice of 1 from SSJ3, Toppo, Gotenks. Also the amount of hero memories obtained from matches increased by x3, you can also gain 500 zeni per match for a win 250 for a loss
Alternatively increase frequency of zeni bonanza events, also add memory bonanzas. Then f2p are able to steadily climb the star chart in time for new releases