THE STAR COLLECTION SYSTEM

So a lot of people have been unhappy about the star collection system for valid reasons I have thought about two solutions: 1. Make Zeni more accessible—for example, allow us to earn Zeni from every match we play, and make every mission reward both XP and Zeni. 2. Adjust the star-system ladder so it’s fair for players. For example, remove the useless green capsule slots and make it something like: HERO UNLOCK → EMOTE → GOLDEN CAPSULE → EMOTE → HERO UNLOCK. If you could choose, how would you adjust it to make it better?
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3 Replies
Tatsu
Tatsu2w ago
@ⱠɆØ₦łVɆ has leveled up! (0 ➜ 1)
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RedfieldBlood
RedfieldBlood2w ago
Instead of moving heroes down a tier, just make a new tier with new seasons characters and replace those useless green capsules with that new hero tier. If you passed the milestone you insta unlock a new hero.
Gizba Supreme
Gizba Supreme2w ago
Keep as is but upon a season reset changing the star chart, players unlock everything they automatically obtained so for example anyone at star rank 31 or above would log in and get a choice of 1 from SSJ3, Toppo, Gotenks. Also the amount of hero memories obtained from matches increased by x3, you can also gain 500 zeni per match for a win 250 for a loss Alternatively increase frequency of zeni bonanza events, also add memory bonanzas. Then f2p are able to steadily climb the star chart in time for new releases

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