Inline Atom Effect Handling in Button onClick
I noticed that I'm creating a lot of atom fns just to run effects that utilize other atoms. For example, the following
I understand the aim is probably to have a stable reference... but if possible, I'd love to keep this logic unnamed and inside of the
Wondering if the following DX idea is tenable and/or desirable...
incrementAtom.I understand the aim is probably to have a stable reference... but if possible, I'd love to keep this logic unnamed and inside of the
Button onClick handler.Wondering if the following DX idea is tenable and/or desirable...
