Features/Structures seem to generate only in one chunk
While most of the world gen is accurate, features and structures seem to be cut off at chunk borders, which makes for jarringly incorrect chunks when viewed at a distance. notable examples are the (relatively common) biomes we've gone "Dead Sea," and "Lush stacks" biomes. I plan to pregen several million chunks anyways, is there any way to avoid this issue? (Yes, I'm aware the world file will be very large if I do that)
Solution
This may have been a waste of a post- I thought I already had world generation set to full, but I didn't. Updated it & will double check that it fixed then close the post