DH or shader settings

Hey everyone. Im trying to make my distant horizons look as good as possible without losing too much performance. Currently I have my distance set to 256 and quality to high. Everything else should be default.
There is something quite annoying though. I noticed the color of the LODs is usually different than the ones in my vanilla render distance. The first screenshot is with bliss, which I will probably switch to, and the second one is with complementary.
I do not know if the issue is because of my DH settings or my shader settings. Can anyone help me set both up? Thank u
image.png
image.png
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