Bizarre chunk setting
There seems to be a "sweet spot" in which a LOD shows up for me. I am having this issue where I have a very large mountain that constantly has chunks missing as I go higher and higher. However, after a certain height, those chunks get picked up by Distant Horizons and show themselves as LODs. I don't want these missing chunks at all though. They seem to be "Just outside of my render distance" but "too close for Distant Horizons to consider them LODs". How do I do this correctly?
