Iris shaders (Bliss/Photon): Blockbench 3D item model visible in first-person but invisible in third
🟢solvedbugshader load
Hi! I’m making a custom 3D item model (Blockbench → Java model JSON) on Minecraft Java 1.21.11.
What I’m trying to do
I have a custom model (minecraft:item/guitar) used for an item (iron_axe via item model dispatch). The model renders fine in first-person, but it becomes invisible in: - third-person - dropped item (as an entity on the ground) - item frames
This happens only when using shaders. Without shaders it looks normal.
Environment
- Minecraft Java: 1.21.11 - Shaders: Bliss, Photon (both show the same issue) - Shader loader: Iris (and Sodium) - Resource pack: custom (contains assets/minecraft/models/item/guitar.json) - Model was created in Blockbench
What I already tried
- render_type: "solid" (no change) - The model is visible only in first person, so it’s not a missing-file issue.
Suspicions / questions
Could this be related to: - thin geometry / zero-thickness elements
If anyone knows how to make a 3D item model render correctly in third-person + dropped item + item frame with Iris shaders, please let me know
If you need additional files, I can share my iron_axe.json (item model dispatch) and pack structure too.