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AdmincraftA
Admincraft•2mo ago•
6 replies
Skullfurious

Strange interaction.

❓Question
Hey, sorry to bother.

I'm really confused about this behaviour and I can't really seem to narrow it down. Whenever I am an operator, my spawn becomes protected. And when I deop, it becomes unprotected.

I can never personally tell because I have permission to interact with the area when I'm an operator, and when I deoperate, all players can interact again.

I've never seen any of the world protection plugins behave like this. I have Multiverse Core, Portals, and Inventories to manage the spawn location. I have Worldguard but only have changed the setting that affects fire spread and creeper explosions damaging blocks.

Otherwise I have not changed anything in the configs. I'll post a list of plugins one moment.

Disabled: Citizens
Disabled: Denizen
DiscordSRV
Disabled: FastAsyncWorldEdit (FAWE)
Floodgate
Geyser-Spigot
GSit
LPC
LuckPerms
Multiverse-Core
Multiverse-Inventories
Multiverse-Portals
PlaceholderAPI
SkinsRestorer
TAB
Vault
WorldGuard
Disabled: Citizens
Disabled: Denizen
DiscordSRV
Disabled: FastAsyncWorldEdit (FAWE)
Floodgate
Geyser-Spigot
GSit
LPC
LuckPerms
Multiverse-Core
Multiverse-Inventories
Multiverse-Portals
PlaceholderAPI
SkinsRestorer
TAB
Vault
WorldGuard


Yeah so basically when I'm an operator, protection turns on. When I'm not an operator, protection turns off (at spawn) for all players. That's so strange and I am not sure what would cause it. I assume worldguard.
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