If I may. The master materials provided with Dash are using default blank textures for various channels. namely the normal_texture, white_texture, black_texture in Polygonflow/Materials/Files. those are solid color textures used to fallback to a valid values when the attribute has not been set by the user. Their dimension is 1024x1024 when they could be 1x1 textures as any pixel you'll fetch in them will have the same value. This is IMHO a waste of memory, and I suggest you should change this.
It's a nitpick, and at least they are not 4k like you can see on some models.
I can force them to 1px, but it'd have to do it in all of my different projects and that would be erased each time I update Dash.