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Distant HorizonsDH
Distant Horizons•4w ago•
1 reply
Fruchtgummi

Very frequent tick rollbacks

PerformanceMC 1.21.xDH 2.4Forge/Neoforge
Hi there!

So I can't remember having this problem a few days ago and I didn't fiddle with the DH settings too much (only basics like changing Render Distance and CPU load). I would really appreciate help in figuring out what the problem is.

Whenever I'm generating distant chunks from time to time (feels like every minute to three minutes on average) blocks I mined or placed re- or disappear as if I've never interacted with them. Sometimes it's a setback of not even a second and sometimes it's a few seconds. Definitely noticeable. I usually played on low impact CPU settings until now so I could play while simultaneously generating chunks without any issues aside from "low" fps in the 70-80 region on average. FPS wise nothing changed, it's just that somehow I now have to deal with tick rollbacks (if that's what they're called).

I also monitored the performance via Task Manager and noticed that when the tick rollbacks happen CPU usage absolutely plummets for a few seconds only to ramp back up after the lag finished. I'm playing solely in singleplayer.

I hope someone - anyone - can help me with this. If there's any more info needed I'll gladly share them.

My latest log:
https://mclo.gs/Jaw94BT

My Modlist:
https://gist.github.com/FruchtgummiMania/fa3bdd4c811db99e582bc90f973afd26

My specs:
RTX 4080 16GB
i9-13900KF
32 GB Ram with 12GB Setting for Minecraft via Curseforge
mclo.gs
NeoForge 1.21.1 Client Log [#Jaw94BT]
14744 lines | 1388 errors
Gist
gist:fa3bdd4c811db99e582bc90f973afd26
GitHub Gist: instantly share code, notes, and snippets.
gist:fa3bdd4c811db99e582bc90f973afd26
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