So my friends and I have a server, and at one point, the server's CPU usage skyrocketed while giving lag, and the following was given as a log.
The problem appears to be with Yung's Better Caves., and I've seen another post here with the same issue, but the recommended solution was to render full chunks, which would greatly inflate the world size, something we'd like to avoid.
Since starting to write this post, I've been told by the person running the server "Okay, figured out the issue. I hadn't configured DH at all, so it was just using all available server resources to generate and send LODs to our clients
I've put in some limits, and now it seems to be working a lot better"
However, I still wanted to make this because of the error and seemingly incompatibility with Yung's Better Caves.