Kilt no longer depends on Forge Config API Port.
One less dependency, Kilt now basically provides Forge Config API Port within itself. We don't have to worry about it anymore, we now have full control over our configs.Oh yeah, this allows you to actually edit your configs now, hopefully. Also say goodbye to the log spam that it would give previously.
We now only have 2-4 dependencies for Kilt now. Eventually we might even be able to drop Sodium as a dependency.
Worldgen should be fixed now!
There was a time where world feature generation was broken because of the bundled Feature Recycler mod in Kilt. That no longer exists now, especially because Fabric API has their own safeguard now (FabricMC/fabric-api#5142).You can look at the differences here: KiltMC/Kilt#564
Fixed items not sliding on ice
That was an awful bug. How did no one catch that until KiltMC/Kilt#603 was made. That's been broken for 8-9 months!Fixed Vanilla options resetting automatically
Thanks @hammy275 for the help with this one, turns out the limited options loading in FML had a use. That was interesting.Finally fixed that awful tooltip duplication bug
I'm sure some of y'all are familiar with the issue where tooltips were getting duplicated sometimes when looking at it. This was especially prevalent in Zenith, I believe? That was a Forge fix in one of its hooks so I missed it. I disabled that entirely, so now it doesn't wrap automatically anymore.---
We're still working on 1.21.1, Alpha's been focusing on it quite a bit himself, while I've been busy with a lot so I haven't been able to work on it personally. Once 1.21.1 is functioning I plan to skip entirely to 26.1, because god I am so tired of working with 1.20.1 and 1.21.1. Doesn't mean we're gonna stop supporting them though.
Thank you for being so patient and for sticking around. Feel free to help support the project by either contributing code to the project, or by donating some money to me, either one works. Thank you.
@1117923300371337348

