Yep, rooms and websockets as you said. Especially the routing,
broadcast
broadcast
method for rooms, and hibernation support for connection states.
For context, my use case is a multiplayer game with private, persisted sessions. Currently using tinybase for main game state, partykit's broadcasting for presence+chat, and storage for chat logs. Usage patterns make hibernation desirable.
Do you think partyserver is a thin-enough wrapper for DOs that it might be worth removing and instead implement that functionality ad-hoc?