Since everyone is waiting for the next Valorant agent, I decided to combine the current leaks, teasers, and meta expectations and create one myself.
Meet Pulse β a support-focused agent built around healing amplification and battlefield rhythm control.
Hereβs his kit:
Signature β Healing Beat Pulse opens a tactical map and selects up to 2 locations. When you confirm, he hits his drum and sound waves travel quickly to selected locations and create smokes. They stay for 15 seconds and they have circle zone around them that heals every ally for 30 HP. But each time an ally gets healing, the duration of smoke decreases by 1 second per ally.
Q β Bass Drop Pulse equips a small drum device and throws it onto the ground. It starts charging for 2 seconds and creates a 5 meters radius around itself. After 2 seconds, gadget creates a shock wave and all the enemies inside this circle get pushed away and become deaf for 2.5 seconds. The gadget is destroyable and Pulse has 2 charges of it.
C β Drum Call Pulse equips his 2 drum sticks and has to aim a nearby ally. When activated, Pulse hits his sticks and send a focused sound wave to the ally, which refreshes the cooldown of their signature ability. The ally has to have a free signature charge and Pulse can't use it on himself. When used on Astra, it gives her 1 free star if she has capacity. 1 charge.
Ultimate β Symphony Pulse deploys his radiant-powered drum and begins playing a powerful healing rhythm. All the allies and enemies get fully healed in 25 meters around Pulse. But allies get also cleansed, all debuffs removed from them. And the healing of enemies are temporary, after 7 seconds they loose all the healing that they got from Symphony.
The goal with Pulse wasnβt to make something random β I tried to design an agent that:
β’ Fits Riotβs design philosophy β’ Feels realistic for the next release β’ Supports Sage without replacing her