what im trying to make is something to display UI values (offsets, anchor, width...) on an actual UI with textures and stuff, these UIs come from a game which uses texture maps but when multiple textures are together like this they create black lines where the texture starts and ends. the texture itself is a
BitmapImage
BitmapImage
but it's displayed with just an
Image
Image
and im using
Clip
Clip
to crop the textures with Min/Max values. sorry if i didn't explain stuff well, im still really new to wpf and C#