TJSGameSettings. The code I'm looking at is extending TJSGameSettingsWithUI, populating an array with both 'client' and 'world' settings and registering them all with registerAll.TJSGameSettingsWithUI.TJSGameSettings registers a setting it subscribes to its changes here:storeHandler is called on the player's side as a result of an update, it errors on game.settings.set if the setting is of type world.Join the Discord to ask follow-up questions and connect with the community