Is there a way to disable tile entity rendering such as shulker boxes in Distant Horizons?
DH seems to render shulker boxes when vanilla wouldn't. This makes for some interesting behavior when moving towards a shulker box or a structure made of shulker boxes. The boxes are rendered with DH from far away (beyond set render distance in vanilla settings), but as you get within vanilla render distance they disappear only to reappear when you get within the vanilla tile entity render distance. In the example pictured, I thought it'd be clever to prevent phantoms spawning below the glass ceiling of a tall build by using shulker boxes to block skylight access without being able to see boxes. This would allow the beacon beam through and sightline to the sky from the ground while blocking the ability of phantoms to spawn while standing below the glass ceiling. Everything else about DH makes this build look great from a distance. The first picture was taken within the tile render distance. The second picture just within the vanilla render distance but beyond tile entity render distance. The last picture taken beyond the vanilla render distance where DH takes over rendering.
Mods:
Distant Horizons
Fabric API