C – Sand Current Deploys a stretch of sand terrain that generates a gust of wind in the opposite direction of enemy movement Effect: Enemies cannot push sites easily + forced movement disrupts aim and positioning. You can avoid this by just letting it dissapear after some seconds Defense: block and control narrow corridors or site entries Attack: monitor flanks or slow enemy pushes after planting Cost: 200 credits Charges: 1 Keybind: C
Q- Sand Blade
Description: Places a sand blade on the wall in a chosen direction, lying in waiting until activated manually Effect upon activation: Deals partial blindness to enemies in its path reducing visibility and slows them slightly Use cases: Combo with Sand Current to catch and disrupt enemy pushes. Strategic site defense Cost: 150 credits Charges: 1 Keybind: Q
E – Sand Seal Type: Signature / versatile ability Description: Deploy a sand seal that can be triggered automatically when enemies step on it Effect upon activation: Pulls enemies toward the center of the seal. (Like astra pull) Enemies are immobilized temporarily (can shoot but cannot move) Use cases: Defense: block entrances, Attack: launch lineups to trap enemies Cost: Free, Signature ability Charges: 1 Keybind: E
X – Arena Dominion (Ultimate) Description: Creates a large circular domain (similar in size to Killjoy’s ultimate) lasting 15 seconds, turning the site floor into sand terrain (Even in low graphics) Effects within the domain:
Enemies are constantly slowed slightly. Enemy footsteps leave visible trails, revealing movement patterns for the player and team. Player gains freedom to reposition Sand Blade, Sand Seal, and Sand Current abilities within the domain to target enemies dynamically. (They get like a controller's map like omen E to place the traps even without being there) Ultimate Points: 8 It cant be used like a fade ult, cuz the footsteps visible trails dissapear if you leave the domain, so no, it cant be used offensively at all.