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I tend to think of it more as the mapper has two parts, the c++ part which handles displaying the map, pathfinding, and the like, and the lua part which is reponsible for getting the information from the game to the mapper.
I can't speak for anyone else, but I try not to get particularly pedantic about that. Especially since I often don't end up helping folks with the mapping stuff
anyway @albulak actually reading the generic mapping script might help out a lot. I'm not certain if it's the right answer for this is that script, because you've got distinct data coming through. I think you can grab it via sendMSDP("REPORT", "ROOM_VNUM") ?I'm not super experienced with MSDP.
Actually a serious question: is there a wiki page that describes the process of making a mapping script, ie what is important and what steps need to be taken?