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Like the other person said - that line of text contained at least one character that cannot be transported to the Server with the currently in use "Server Encoding".
Mudlet can negotiate with the server over which encoding to use but many Game Servers do not support the telnet option (42 "CHARSET") to do that so you may just have to find out what the Server uses and avoid anything outside that range slipping into your output. I did code in a tool to analyse (a line of) the on-screen text -...
Mudlet can negotiate with the server over which encoding to use but many Game Servers do not support the telnet option (42 "CHARSET") to do that so you may just have to find out what the Server uses and avoid anything outside that range slipping into your output. I did code in a tool to analyse (a line of) the on-screen text -...
Basher stuff to consider
Helpful things to consider:
Do I have the map in the mudlet mapper?
Does the game support giving you information over GMCP or MSDP? This can make things a lot easier
what kind of combat does the game have? "kill <thing>" and wait till it dies, balance or turn based?
Do I have the map in the mudlet mapper?
Does the game support giving you information over GMCP or MSDP? This can make things a lot easier
what kind of combat does the game have? "kill <thing>" and wait till it dies, balance or turn based?
Answer to "What's a MUD prompt"
Importantly it doesn't end with a
<CR><LF>
pair because, like in a terminal window, it usually contains some information appropriate at the time it is displayed and you will be typing in your input on the same line.Clippy emoji
I need a clippy emoji so I can pop in with things like "Hi there, you look like you're trying to compare tables, that's a real pain if you don't understand some of the deep lore. Would you like some assistance?"
I personally use muddler for compiling
I personally use muddler for compiling lua and json files into a mudlet package xml, but that's in part because I'm creating things for distribution. Muddler does have a CI package which allows you to watch for successful builds and remove/reinstall the package, with optional pre/post remove/install hooks.
Alternately, you could use file watches (https://wiki.mudlet.org/w/Manual:Lua_Functions#addFileWatch as an entry point) to monitor files for changes and reload them. You'll want to be care...
Alternately, you could use file watches (https://wiki.mudlet.org/w/Manual:Lua_Functions#addFileWatch as an entry point) to monitor files for changes and reload them. You'll want to be care...
If they re copies then they should be
If they're copies then they should be firing. I thought you were editing triggers in one profile, expecting them to work in the others, and somehow unable to open the proper editor in the other profiles. This does make more sense.
Odd map room IDname widget positioning
I assume that is (0,0) then? I had to drag it elsewhere. Now it vanishes when rooms are deselected, then returns at the very position once I select multiple rooms again
It may wait one second on some devices
It may wait one second on some devices, tough to say. There is a hook in the programming that when the position changes it will calculate the volume change https://github.com/Mudlet/Mudlet/blob/4655c93b2f936e603c15a25bf536ce05efb066c4/src/TMedia.cpp#L719
MXP wiki
It's not a lot, but it at least helps with a simple and complex option for those wanting to make sure their servers are spitting out the right thing for Mudlet.
No worries thanks for taking the time
No worries, thanks for taking the time! Right now I'm trying to isolate the difference between messages that are 'said' because those appear to be processed fully correctly and don't break anything whether they have < > or whatever, and directly sending messages via the python interpreter which does. Also some other forms of message echoing. It's clear parsing is applying on one but not the other.
Discord Rich Text Prescence?
yeah, still working on this. I have been able to get
{
External = {
Discord = {
Info = {
applicationid = "bot-id",
inviteurl = "discordinvite"
},
Status = {
details = "Playing a Game",
game = "Dragonball Redemption",
smallimagekey = "small1-icon",
smallimagetext = "some small text",
state = "Grindi...
Game using a custom Discord server. Invite URL:
in the debug log. Then when I check the gmcp log it show: ```{
External = {
Discord = {
Info = {
applicationid = "bot-id",
inviteurl = "discordinvite"
},
Status = {
details = "Playing a Game",
game = "Dragonball Redemption",
smallimagekey = "small1-icon",
smallimagetext = "some small text",
state = "Grindi...
Well with the spell checking enabled I
Well, with the spell-checking enabled I was pointing out that, so the user could tell that a word was one that was in the "user" dictionary rather than the "main" system or Mudlet provided one it gets an underline but so that it is as different as I could make it from a word that is being flagged as a misspelling I made such words have a cyan underline which is dashed (compared to the wavy red one):
I am also interested in this problem
Including things from luarocks can be difficult, especially if you're trying to support all three OSes Mudlet is available for, as several of them include c bindings. For just personal use you can setup luarocks to use the same build chain as Mudlet and install them using LuaRocks as normal, but for sharing with others I've yet to come up with a good workflow for that. I did get started on working one out that I could use to repackage luarocks as mpackages but haven't had time to properly test i...
kill alias
and I don't think what you typed is necessarily easier than inputting it in two spots. But we may just have to disagree there.
.
you can click and drag this window to another side, make it pop out, or click the X on the far right
Rooms dialog
The room number in the centre of the Room Exit is the Id of the room you are setting the exits from - it is there for information only (like the room weight below it) and cannot be changed (the cursor should change to the Forbidden one whilst you hover over it IIRC). The special exits (if any) are shown in the table at the bottom and you need the room Id that the exit goes to in the left most column AND the literal command to send to use that exit (or for I.R.E. MUDS - and StickMUD - which...