float[] Vertices =
{ -1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f };
Vao = Gl.GenVertexArray();
Gl.GenBuffers(1, out Vbo);
Gl.BindBuffer(GLEnum.ArrayBuffer, Vbo);
fixed (void* v = Vertices)
{
Gl.BufferData(GLEnum.ArrayBuffer, (nuint)(sizeof(float) * Vertices.Length), v, GLEnum.StaticDraw);
}
float[] Vertices =
{ -1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f };
Vao = Gl.GenVertexArray();
Gl.GenBuffers(1, out Vbo);
Gl.BindBuffer(GLEnum.ArrayBuffer, Vbo);
fixed (void* v = Vertices)
{
Gl.BufferData(GLEnum.ArrayBuffer, (nuint)(sizeof(float) * Vertices.Length), v, GLEnum.StaticDraw);
}