is there a platforms directory at C:\Users\miste\AppData\Local\Android\Sdk\ndk-bundle
is there a platforms directory at C:\Users\miste\AppData\Local\Android\Sdk\ndk-bundle


byref<> or a nativeptr as a 4th param, so i´m not sure how am i supposed to get the indices OUT of that functionGetUniformIndices() method
const char* then pass the array pointer into the uniformNames, and an array of GLuint and pass the array pointer into uniformIndices.GLuint is the same as a C# uint
A problem occurred configuring project ':app'.
> ABIs [arm64-v8a, x86_64] are not supported for platform. Supported ABIs are [armeabi-v7a, x86].void glGetUniformIndices(GLuint program, GLsizei uniformCount, const char ** uniformNames, GLuint *uniformIndices);
This will cause the array uniformIndices, which is of size uniformCount to be filled with the indices for the strings in the uniformNames list (also of size uniformCount); If a uniform name in the string list doesn't correspond to the name of an active uniform, then the corresponding index in uniformIndices will be GL_INVALID_INDEX.byref<>nativeptrGetUniformIndices()const char*GLuintuint