Reject P2P, Return to Quake III Netcode
I think the scope and other things have changed too.
Modern games have and do so much more; and need to account for many more scenarios (plus cheating, griefing, chat, voice chat, etc)
there's definitely less micro-optimization; but that's not really a bad thing either as it comes with many other benefits when you only optimize the actual hot paths
and make everything else more scalable/maintainable
Modern games have and do so much more; and need to account for many more scenarios (plus cheating, griefing, chat, voice chat, etc)
there's definitely less micro-optimization; but that's not really a bad thing either as it comes with many other benefits when you only optimize the actual hot paths
and make everything else more scalable/maintainable