[Version 1.3 - Feb. 11, 2022] + World Generation Setting [Beta] + Staining + Some liquids will stain solids, some will clean + Smoke now stains solids (soot) + Staining can be disabled in settings + Paint tool + Hold Shift to color solid + Unpaint tool + Color Sand + Stained Glass + Smog + Hail + Hail Cloud + Seltzer (Carbonated Water, Hidden) + Soda + Bleach + Chlorine + Liquid Chlorine (Hidden) + Thermite + Cement + Dye (Color mixing not added) + Ink + Color Smoke + Sponge + "Art" element, a wall that can be colored + Uncharge tool + Smash tool + Cook tool + Sugar will help Cells and Cancer grow + Alcohol and Poison will kill Cells and Cancer + Soap now removes Oil + Gray Goo can now be electrocuted + Rats now eat cheese + Oxygen and Water makes Foam + Torches can be extinguished with more types of Water + Acid Gas now turns to Acid when cold ~ Tweaked Acid Gas color ~ Grenades now explode into metal fragments ~ Fixed: Pressure Plates... + Technical: Custom tools, see example_mod.js + Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains + Technical: "customColor" element attribute, true/false, allows for picking of a color before placing + Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias) + Technical: null allowed in stateHigh and stateLow, deletes pixel + Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number) + Technical: changePixel(pixel,newElement) function