Alright I'm out of ideas on trying to render a simple cube. Rendering 2D Quads for displaying Textur
Alright I'm out of ideas on trying to render a simple cube. Rendering 2D Quads for displaying Textures works fine but this 3D Cube I'm trying to render just looks very weird and stretched. I have attachted the same cube in the windows 3D viewer. I have checked the vertices and indices that arrive in the GPU via Intel GPA and they look fine. I create the perspective camera that way: