literally just `Bind(); byte[] array = new byte[Size.Width * Size.Height * 4]; fixed (byte* data = a
literally just
Bind(); byte[] array = new byte[Size.Width * Size.Height * 4]; fixed (byte* data = array) { Gl.GetTexImage(TextureTarget.Texture2D, 0, PixelFormat.Rgba, PixelType.UnsignedByte, data); } return array;