Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Upload/overflow priority dimensional storages mod

@Andre Aquila <Aquila Industrial> just a thought for this marvellous mod but instead of having separate buildings could you maybe add a toggle in the UI that can change upload to overflow priority and vice-versa on the fly without having to change the building itself?

how to change what mods enabled ?

I can't seem to figure out where i can change what mods are enabled and if i can disable some

super chainsaw mod wont appear

Solution:
No. Super Chainsaw is disabled there (greyed out). I realise I explained that backwards above because the UI is somewhat backwards, and I completely overthought it to compensate.

uevr wrist menu rotation issue

Using UEVR and Satisfactory UEVR enhancement mod I have a weird issue where the wrist menus rotate with world grid instead of player view orientation. I try to include a short clip to describe the issue visually:...
Solution:
When you first inject in, does it pop up a message and say either uevr or the profile are the wrong version? My first guess is your using uevr 1.05 instead of the nightly version.

Impossible d'utiliser le mods PerfectCircleand

I installed the mods with Satisfactory Mod Manager and unlocked the items in the HUB, and it doesn't work by pressing E I have nothing in the menu
Solution:
@McCovican Actually I was doing it wrong now I'm getting there, thank you πŸ˜ƒ πŸ‘
No description

Pak Utility Flight Speed not working

I have Pak installed on a single player world and whenever I use the !fly [name] command to change my flight speed, nothing happens. Does anyone know how to fix this?
Solution:
Also, to prevent any confusing behavior, if you had AGS flying enabled, it will still be toggled on/off by double-tapping space, IIRC, so you may want to go into AGS settings and turn off flying if you're using PAK. Doing so will not affect PAK's flying.

The game crashes when starting

Hello, I downloaded some mods recently, I entered the game and it worked perfectly, but today I tried to enter and the game crashed, I can't even enter, does anyone know why?

Power Checker: CTD in Blueprint Designer

cc: @Marcio Neves Looks like I'm fairly consistently getting a CTD when using the Power Checker in a blueprint. It only crashes when I'm actually working in the BP Designer. Buildings placed using these blueprints do not cause a crash. It seems most likely to crash after a BP with an existing Power Checker in it is loaded. However, it will not always crash immediately. If I do precisely nothing in-game, it will keep running (seemingly?) indefinitely. But once I resume building (even non-electrical components), it will eventually crash. I currently have a compound with multiple BP Designers (all stock Mk.3). Since I was working on this last night (comparing multiple different possibilities for walls/roofs/etc), I had this BP loaded into several different BP Designers. All have a Power Checker in the same place, with the same wiring. Loading up this save, with those buildings already loaded and present in the BP Designers, does not cause a crash. But once I load that BP into an empty Designer, the crashes resume again. Also, intriguingly, clearing any one of those BP Designers of the buildings from last night will also lead to a crash. Same stacktrace in both scenarios....

DigitalStorage ADSCraftingServer causes crash

Good afternoon all, starting today satisfactory started crashing a few seconds after launch, looking at the logs the problem seems to be with the Digital Storage mod. We are playing in a normal multiplayer session, and If you are interested in seeing our modlist it would require manual effort, as the 'copy modlist' button of the mod manager does not work for either of us....

Mods not loading

Mods aren't loading when opening game through SMM or other launchers

Linked Machines not filling all machines equally

Hello I just installed the mod "Linked Machines" and i built 6 constructors next to each other, on foundations so they are aligned and everything. all taking in iron rods and should produce screws....

Modular Stations at max volume while loading

WARNING: Sudden very high noise in video, be prepared and lower video/pc volume. As you can see in the video, every audio setting is at more or less the same level, the overall sound is low, but when a train loads a modular train station, the sfx are extremely loud, I almost had a heart attack when I first heard it, and I think it's potentially dangerous. It also has unlimited range, no matter how far away I am I hear the sfx at full volume. This does not happen on the regular vanilla stations that I also have....
Solution:
OK I'm pushing an update. Give it a try and let me know how it works for you

failed to resolve lockfile

When trying to remove/uninstall some mods, an error appears (see below) or SMM crashes. And yes, I see the name of the mod in the error text. But only if I delete the specified mod, the error just says some other mod. failed to resolve lockfile: could not resolve mods: failed resolving profile dependencies: failed to solve dependencies: failed to make decision: failed to get package versions: failed to fetch mod confmachinery: failed fetching all versions: Get "https://api.ficsit.app/v1/mod/confmachinery/versions/all": read tcp 192.168.1.100:16141->172.67.69.79:443: wsarecv: An existing connection was forcibly closed by the remote host....
Solution:
Bruh, problem in the program β€œzapret”

How to find linear motion catwalk elevator

I'm using the mod linear motion. I unlocked the milestone but can only build the elevator with rails. I don't see the catwalk elevator - single post or catwalk elevator four post. https://ficsit.app/mod/LinearMotion...

Mods that disable node restrictions.

I was thinking about anew project called "the FICSIT emporium". A showcase of most buildings and items in the game. Does anyone know a mod that disables requirements to place miners, geo generators, water and oil pumps, and well extractors on a node?

Remove Alternate Recipes after using "Unlock All Alternate Recipes"

So i accidently used "Unlock All Alternate Recipes https://ficsit.app/mod/UnlockAllAlternateRecipes" on a new save is there a way to remove them again?

Sticky Resource Markers

I have a reproduceable crash with Sticky Resource Markers. I can turn the mod on and it works just fine, but after completely closing the game I will get a crash to desktop when loading the save game. I have some resource-related mods that might be interacting badly (https://ficsit.app/mod/ResourceNodeRandomizer, https://ficsit.app/mod/CrashSiteBeacons https://ficsit.app/mod/DestructibleDeposits are possible culprits; I know a recent version of Crash Site Beacons mentioned Sticky Resource Markers in the changelog.) The crash goes away with SRM disabled, but if I enable SRM and disable CSB, it still crashes....

The Mod Manager is not working and refuses to even boot up

I don't know how to explain it. I downloaded it last night and it was working just fine, and now it refuses to even launch. This is the pop-up i get when i click on it, and what the files look like:
Solution:
Yeah, delete that file
No description