AB Fluidextras
I keep getting this message when I launch
Plugin 'AB_FluidExtras' failed to load because module 'AB_FluidExtras' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
Any thoughts would be great...
Solution:
This error most often appears when trying to play Satisfactory Plus (
AB_FluidExtras
just happens to be the first mod, alphabetically, in that modpack). Note that Satisfactory Plus is not yet compatible with Satisfactory 1.1. Join their Discord for more information.
https://discord.gg/JsJ9XXWS7Q
-# Responding to ab_fluidextras_sfplus
triggered by @Zeto Prime...
Build menu organiser issue ?
V1.1, mod v1.0.15
I see the mod has been updated recently but when i open the menu, i dont see modded categories and items. Its been a while but i think it used to work with modded content no ? @AndreAquila...
Yo can anyone help me with Ficsit Networks? It keeps crashing on launch.
I am using Ficsit Networks but when I try to launch it it keeps crashing. I dont know why I tryd pretty much everything I could.
Remote Factory mod
I was wondering if teleportation worked for long distance teleport, because I'll start teleporting but instantly get teleported back to terminal, I'm on a dedicated server
Updating Local Install AND Dedicated Server in the same launch with SMM is currently not possible
I open SMM, and I have my dedicated server mounted on my local machine (it's running off of a home-server, so it's on LAN for me). Both installations show up just fine in SMM and updates can be detected and applied. However, if I click "Update X mods" on my local install, it'll update, refresh and be done for my local install, but if I switch installation to my server, the updates no longer show, and if I launch the server afterwards, the mods have not been updated.
In order to update the server, I have to close SMM after updating my olocal install and then relaunch it, select my server and update separately. Am I doing something wrong or is this a feature that is currently not supported?...
Mod Manager Keeps throwing Errors
I've only been playing with the mods for 2 days or so, and everything was fine at first, but now when attempting to remove or disable (pause) mods the manager throws back an error, that seems to happen every time now, so I figured I'd best seek assistance.
The log is attached, any help would be much appreciated, thanks in advance!...
"Play Satisfactory" button doesn't start game (Ubuntu 24.04)
Trying to use SMM 3.0.3 to run Satisfactory 1.1. Mods install fine and the game runs without visible issue, and with all installed mods running when Satisfactory is run from it's own Icon.
Using the Play Satisfactory button on SMM appear to start the Factory Game process, but the game then shuts down without
anything being displayed on screen.
I am using the Appimage version of SMM if that matters....
Looking for a mod
is there something i can unlock or like a mod that haves vanity items that looks like vines, overgrown grass, etc
and if so how do i add mods to a dedicated server and does everyone need to install those mods?...

Game Crashes After Clearing Blueprint Designer
This is the first time I've encountered this bug after clearing the blueprint designer when it's not object count related (assuming it's not). I'll load up my save file, try to clear my blueprinter, and bam, game crashes, every time. This is new.
Structural Solutions Visual Bug
How can you see on the video if you use concrete walls with concrete cealing of different color, you get the flickering effect a big scale looks horrible. >mod Structural Solutions
Solution:
Update is out
Grapple hook mod
I can't seem to get the grapple hook mod to work. I'm on the steam deck using the controller on it and for some reason it just doesn't want to work
Auto Splitters?
Any mods for 1.1 that add the same or a similar function as the Automatic Splitters mod? As in the ability to manually set the ratio of items for each output. Was looking into it for a greenhouse build I'm doing and it seems that 1.1 broke it, and it hasn't been updated in 4 years. TIA
Solution:
What if you used the Throughput Counter & Limiter on the belts coming out of each output from the splitter? You could then set the limit on each output individually & it should sort from there 😄
Can't Interact with Hyper Boosters Entrance.
The mod "Hyper Boosters" by @Feyko is broken, well kinda. It works but you can't interact with the booster.
Server not starting, dont know which mod it is
https://workspace.merith.xyz/serverlog.txt
Dont know what mod is causing it to not start...
Solution:
MAM Enhancer, I think
Personnel Elevator Clearance Issues
I'm trying to put an elevator in a blueprint, which will work, but if anything slightly encroaching in the space of the elevator, it won't work, even though I have the soft clearance for everything mod installed. Can @SirDigby add this to his mod?
SS Crash on dismantling emissive beams
Game crash on dismantling any emissive beam from SS.
Game version: 1.1.1 Stable
Mod version: Latest (As of 19-06)...
Odd crash when loading V1 Save
When i load my V1 save i get an unreal engine crash report. all mods i have loaded via SMM are flagged as working. there are 3 on this save that are not but ive disabled those in SMM. if i start a new game all is fine. any idea how i can find out which mad is causing the crash from the report?
I have an issue with Curve Builder.
When enabling in in SMM i get the following error. what am i doing wrong as i thought this had been updated for 1.1?
Solution:
